Arena is best for people who prefer intense combat over strategy. A 5v5 deathmatch, no lanes or objectives. See MoreĦ great game modes and a rotating match of the day Smite has 6 game modes and all of them are extremely popular: Arena. In pub games, any hero/lane/lineup can work, and it is more about your individual mechanical skills (understanding of hero, combo execution, map awareness, last hitting, timings, item builds, flow) over the lack of coordination and teamwork (on both teams). Besides that, the existence of teleport scrolls that allow you to defend your towers or punish a tower dive also allows you to react and assist other lanes. This can be attributed the mechanics such as creep pulling and creep stacking which allows the team doing trilane to make up for the shared experience between three heroes. More heroes are viable and balanced in Dota 2 partly due to the greater flexibility in laning. On the other hand in Dota 2, there are a lot more different positions compared to Lol/Smite such as Duo Mid (1-2-2), Traditional (2-1-2), One Jungler (1-2-1-1, most similar to league), One Roamer (1-2-1-1 as well with the difference being the hero roams the map for kills to create space for the mid and safelane rather than farm the jungle which can weaken a lane), Duo Roamer (1-1-1-2, all lanes are weaker in lane presence with the tradeoff being they get solo experience with two aggressive supports roaming), Trilane (1-1-3, Aggressive or Passive Trilane) and Abandoned Offlane (0-1-3-1 where the offlane is completely left empty due to a strong duo or trilane on the opposing team). There are also factors such as the ban/pick phase difference and the more rigid positions in LoL that may limit the viability for different playstyles and hero picks (typically it is 2 (AD, Support Bot) -1 (AP mid) -1 (Tank Off) - 1 (Jungler), with a possibility of double junglers in LoL). To compare between Dota 2 and LoL pick diversity, LoL has 64 out of 131 champions picked for LCS. Number of Heroes Picked in Dota 2's Recent Major Tournament in the past 4 months (as of July 2016) is 86/111 heroes picked and 100 out of 111 heroes picked. It's very well-balanced Gameplay is balanced in the sense that while other MOBAs would have only around 30-60 viable picks for the competitive scene, Dota 2 has heroes and strategies in the game that are more varied, which enables more heroes to be picked in the competitive scene. You might even visit reddit of Heroes of The Storm more than 50% of topics are about terrible Match Making and not enought playerbase. I am sorry for all HOTS fans and Blizzard but I will never more play HOTS. Imaigne how hard is it to get promotion to next league if you don't practice 7h per day and play with 5 man as I used to do. Second I was working in Boosting company for a year, even for me as ex-pro it was very hard to get out of plat to diamond. You might check the Twitter of Fnatic.Mene or Expert.Adrd they are top European players both of them writes on twitter at least once in month that HOTS match making is terrible and they can't see any point to play hero league. As high Tier player I was struggeling to get above 55% win ratio Hero League, Match Making is working in terrible way since years, everysingle year Blizzard promise to fix that, but nothing happens. I have to admin that HOTS is so far the worst E-sport game I used to play. Gaea Gosu's Experience I was top GM European server and attended to few offline events. Sylvanas who can take towers, forts and keeps all alone. Abathur, a hero that doesn't even enter, and doesen't need to enter the battle even once and can do everything it needs from spawn area. ChoGal, a hero that needs two human players to control. Not to mention all this despite the rule breaking heroes. Blizzard is THE company when it comes to understanding competitive games. Problem is that people being so used to typical mobas come into this with the mindset of typical mobas and expect same mechanics and when they don't find it, they scream casual, not realising that other stuff has been added to make it deep and more strategic in a different way. Easy concept to get but difficult to master. Now, thanks to this, you need to have much more map awareness than any other moba as ganks and team attacks and such can happen any time anywhere. For example, last hitting is removed and experience is shared across all teammates. HOTS is simple where other mobas are unnecessarily complicated while it is complicated where other mobas are unnecessarily simple. There's a difference between a game being accessible and a game being casual. Arkham Ninja's Experience simple to understand yet hard to master.
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